Ĭloak meter can not be refilled by ammo boxes while invisible.Ĭloak consumption rate varies depending on the type of movement you use (see Function Times for more information). While standing still, cloaks Spy indefinitely and slowly refills cloak meter. "Just lay your weapons down and walk away."Īllows the Spy to disguise himself as an enemy or a friendly player.Ĭloak meter can be refilled from ammo sources. "I'm going to gut you like a Cornish game hen." He makes two quick slashes and one thrust while saying either: The Spy puts his weapon to his other hand and assumes a Fencing position. Melts in fire, regenerates in 15 seconds and by picking up ammo. On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds. Upon a kill, the Spy gains 30% of his cloak meter. Can overheal up to 300% of Spy's (reduced) health, i.e.
On Backstab: Absorbs the health from your victim (minimum gain of 75 health points).
#DEVIL DAGGERS CROSSHAIR FULL#
Normal disguises require (and consume) a full cloak meter. If backstabbed, victims' death will not be shown in the killfeed for other enemies. Victims' bodies disappear after being stabbed. Victims do not make any noise when dying. Upon a successful backstab, the Spy instantly disguises as the backstab victim. Killed enemies freeze into solid Australium statues (purely cosmetic feature). Has a short 1 second cooldown during which it never crits.Īttacks pierce damage resistance effects and bonuses.Įarns 1 crit shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35). See individual weapon pages for additional figures.Ĭritical hits are guaranteed for headshots.Īccuracy decreases after initial shot. Note: Weapon damage is approximate and listed at base value. This ability is unique to only the Spy and a Medic carrying the Solemn Vow.
Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well, allowing him to relay useful intelligence. Medics can both heal and apply ÜberCharge effects to disguised enemy Spies.
Despite being disguised, the Spy still collides with enemy buildings. This enables him to replenish his health and ammo behind enemy lines and navigate while blending in. The Spy, while disguised, has access to enemy Dispensers and Teleporters. However, a Sapper can be removed by an Engineer, or Pyro wielding the Homewrecker, Maul, or Neon Annihilator. Once attached to an enemy building, the Sapper disables and slowly drains health from the building. In addition to being able to swiftly assassinate key enemies, the Spy possesses the ability to disable and destroy Engineer-constructed buildings with his Sapper. In fact, a swift backstab with any of the Spy's knives will kill most foes in a single hit - provided they aren't under the effects of any type of invulnerability, or some other form of immense damage reduction. His Disguise Kit lets him take on the form of any class on either team, allowing him to blend in while behind enemy lines before stabbing his unsuspecting "teammates" in the back. Using a unique array of cloaking watches, he can render himself invisible or even fake his own death, leaving unaware opponents off-guard. Hailing from an indeterminate region of France, the Spy is an enthusiast of sharp suits and even sharper knives.